Tags
-
A Framework for Developing and Implementing An Online Learning Community
Khoo, E. & Cowie, B. (2011). A Framework for Developing and Implementing An Online Learning Community. Journal of Open, Flexible, and Distance Learning, 15(1), 47-59. Distance Education Association of New Zealand.
-
Immersive Simulation in Constructivist-Based Classroom E-Learning
McHaney, R., Reiter, L. & Reychav, I. (2018). Immersive Simulation in Constructivist-Based Classroom E-Learning. International Journal on E-Learning, 17(1), 39-64. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
A Case Study of Student’s Attitude Towards the Adoption of Educational Apps and Mobilization as Teaching and Learning Tools at a Historical Black College (HBCU) in the Southeastern Part of the United States
Jasti, P., Lawson, A., Diack, M. & Khaddage, F. (2015). A Case Study of Student’s Attitude Towards the Adoption of Educational Apps and Mobilization as Teaching and Learning Tools at a Historical Black College (HBCU) in the Southeastern Part of the United States. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 1644-1649). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
-
Mobile Distance Learning with Smartphones and Apps in Higher Education
Vázquez-Cano, E. (2014). Mobile Distance Learning with Smartphones and Apps in Higher Education. Educational Sciences: Theory and Practice, 14(4), 1505-1520.
-
Gains in Learning Outcomes of College Students in Japan: Comparative Study between Academic Fields
Yamada, R. .
-
Full STEAM Ahead: Creating informal teaching opportunities for pre-service teachers
Campbell, C. (2016). Full STEAM Ahead: Creating informal teaching opportunities for pre-service teachers. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 3134-3138). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
-
Promoting Workforce Education in University Programs with TPACK and Experiential Learning
Torres, E. (2018). Promoting Workforce Education in University Programs with TPACK and Experiential Learning. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1105-1108). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
-
Learning Partnership: Students and Faculty Learning Together to Facilitate Reflection and Higher Order Thinking in a Blended Course
McDonald, P., Straker, H., Schlumpf, K. & Plack, M. (2014). Learning Partnership: Students and Faculty Learning Together to Facilitate Reflection and Higher Order Thinking in a Blended Course. Online Learning Journal, 18(4),.
-
What Are Students' Learning and Experiences in an Online Learning Tool Designed for Cognitive and Metacognitive Skill Development?
Visser, R. & Flynn, A.B. (2018). What Are Students' Learning and Experiences in an Online Learning Tool Designed for Cognitive and Metacognitive Skill Development?. Collected Essays on Learning and Teaching, 11(1), 129-140.
-
Development of Teacher Beliefs through Online Instruction: A One-Year Study of Middle School Science and Mathematics Teachers' Beliefs about Teaching and Learning
Wong, S.S. (2016). Development of Teacher Beliefs through Online Instruction: A One-Year Study of Middle School Science and Mathematics Teachers' Beliefs about Teaching and Learning. Journal of Education in Science, Environment and Health, 2(1), 21-32.
-
Lakes, Labs and Learning: How an Environmental DNA Citizen Science Project Makes Sense for High School Students, Researchers and Environmental Managers
Wilken, U. (2018). Lakes, Labs and Learning: How an Environmental DNA Citizen Science Project Makes Sense for High School Students, Researchers and Environmental Managers. K-12 STEM Education, 4(4), 391-399. The Institute for the Promotion of Teaching Science and Technology (IPST).
-
Integrating Video Games with Problem-Based Learning: A Conceptual Model
Ma, Y., Williams, D., Richard, C., Prejean, L. & Liu, M. (2006). Integrating Video Games with Problem-Based Learning: A Conceptual Model. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2364-2368). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).
-
Air Potato Invaders: Scenario-Based Digital Games for Science Inquiry Learning and Assessment
Prevost, L., Moon-Michel, L., Romero, M. & Lou, Y. (2016). Air Potato Invaders: Scenario-Based Digital Games for Science Inquiry Learning and Assessment. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2655-2660). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
-
Learning Analytics in MOOCs: Can Data Improve Students Retention and Learning?
Khalil, M. & Ebner, M. (2016). Learning Analytics in MOOCs: Can Data Improve Students Retention and Learning?. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 581-588). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
-
Impediments of E-Learning Adoption in Higher Learning Institutions of Tanzania: An Empirical Review
Mwakyusa, W.P. & Mwalyagile, N.V. (2016). Impediments of E-Learning Adoption in Higher Learning Institutions of Tanzania: An Empirical Review. Journal of Education and Practice, 7(30), 152-160.
-
E-Learning in Peru: Habits and Attitudes Towards Online Distance Learning
Ruuskanen, M., Marchena, J.M. & Curcher, M. (2019). E-Learning in Peru: Habits and Attitudes Towards Online Distance Learning. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 470-474). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
-
Enhancing E-Learning Assessment and Evaluation Strategies
Reeves, T. & Aggen, W. (2002). Enhancing E-Learning Assessment and Evaluation Strategies. In M. Driscoll & T. Reeves (Eds.), Proceedings of E-Learn 2002--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 806-811). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
-
Designing an American Sign Language Avatar for Learning Computer Science Concepts for Deaf or Hard-of-Hearing Students and Deaf Interpreters
Andrei, S., Osborne, L. & Smith, Z. (2013). Designing an American Sign Language Avatar for Learning Computer Science Concepts for Deaf or Hard-of-Hearing Students and Deaf Interpreters. Journal of Educational Multimedia and Hypermedia, 22(3), 229-242. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
A Platform for Learning Internet of Things
Bogdanovic, Z., Simic, K., Milutinovic, M., Radenkovic, B. & Despotovic-Zrakic, M. (2014). A Platform for Learning Internet of Things. Presented at International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems 2014.
-
Motivation, Engagement and Learning through Digital Games
Scanlon, E., Iacovides, I., Aczel, J., Taylor, J. & Woods, W. (2011). Motivation, Engagement and Learning through Digital Games. International Journal of Virtual and Personal Learning Environments, 2(2), 1-16. IGI Global.